This week we looked at prototyping, specifically reusable. design systems where we followed along with our lecturer’s Figma Demo, and designing the system ourselves.
First we looked at Gestalt principles, which are psychology based rules of visual perception that explain how the brain organises visual information as unified wholes. They are especially useful in design, and helping to guide how information is organised. There are six common gestalt principles.
Proximity
Similarity
Continuity
Closure
Figure & Ground
Symmetry
https://www.interaction-design.org/literature/topics/gestalt-principles#:~:text=How many Gestalt principles are,(also known as prägnanz).
A reusable design system is a collection of design components and guidelines intended to manage design at scale using reusable components and patterns. They are used to ensure consistency, efficiency and scalability in design and development.
Design tokens are the foundation of a design system - they are the smallest, reusable pieces of a brand’s visual identity, which can keep consistency across screens and platforms, speed up development, update tokens once and styles update everywhere. Using variables as design tokens we can adjust the typography, spacing, borders, and colours for all the components that use them in one go. Below are examples of the design tokens: