Today, we looked at AR/VR and specifically within prototyping. This is something that I definitely need to be aware of as I am coming closer to beginning the design phase of this project and don't feel confident in this area.


Why Do We Prototype?

To demonstrate

To test

Principles of spatial design - WWDC23 - Videos - Apple Developer

Research

Apple spatial design documents

meta horizion design

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Overall, I am so glad we were taught and had AR/VR explained to us as this was something that I felt was holding me back. I felt like I had some good ideas at the beginning of this project however, I didn't want to pursue some of these ideas as I thought it would be impossible to create a prototype of this on Figma. After this class I realised I could include these features as this class taught me I could use AR/VR features.