Today, we looked at AR/VR and specifically within prototyping. This is something that I definitely need to be aware of as I am coming closer to beginning the design phase of this project and don't feel confident in this area.
To demonstrate
To test
Principles of spatial design - WWDC23 - Videos - Apple Developer
Research
Apple spatial design documents
meta horizion design
Overall, I am so glad we were taught and had AR/VR explained to us as this was something that I felt was holding me back. I felt like I had some good ideas at the beginning of this project however, I didn't want to pursue some of these ideas as I thought it would be impossible to create a prototype of this on Figma. After this class I realised I could include these features as this class taught me I could use AR/VR features.